unPerfect Heroes: Battle Lines is a tongue in cheek ‘Gotcha’ style game that marries all the humor of exploding apples with the quick fun of several toddlers fighting though a dungeon. Think of it as the drunk uncle to classics like Chutes and Ladders and Poker desperately trying to fight his way to the front of the buffet line.

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The game will launch on Kickstarter at a price of $29* with free US shipping.


Games can be as quick as 5 minutes making it a great game for tournaments.


Filled strategy and tons of goofy characters with zany power-ups and downs.

Builds Upon and Improves the Battle Card Genre


You are impatiently standing at the back of a line. The buffet closes in two minutes and you know the port-o-poop line afterward is going to be long. Welcome to “unPerfect Heroes: Battle Lines”, the game where you move members of the misfit Waple family against various “targets” who have the same goal as you. Race against friends to the front of various lines in a comic game of cards, strategy, ridiculous power-ups and zany characters!


Move your game pieces through the traps to the top of varying scenario boards. Play up to three cards per hand to beat one of your opponents’ three stats, each with its own consequence. Attacking and Bribing can move your character forward while chickening out moves your opponent back, maybe even into a booby trap.


Decks comprise 20 Line Cutters (Heroes), 20 Target Characters and 13 Random Crap cards. Players can share one deck, each player can have their own deck, or shuffle multiple decks together to make things interesting.

Series 1 BASE GAME Only $29!

• 6 Scenario Game Boards

• 1 Deck of 54 NO DICE-Themed Cards

• 20 unPerfect Heroes Standees

• 3 Boxes to Hold Expansion Decks: (Animaybe, Scared Stupid and No One Can Hear You Beg for Mercy in Space)

The Most unPerfect Hero: The Illustrated Story of How the Waple Family™ Got their Power

• Manual and How to Play Guide

Series 1 Expansion Decks Just $12 Each!


Explore Our Awesomeness

Our team.

Goofballs Galore
Aloha Bob Moffa

Game Designer, Project Lead, Art Director

Michael Matteston

Rules, Writing and Creative Ideers



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